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HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Grand Fort
Grand Fort The DreadfleetThe Dreadfleet Fort Level 4

Grand Fort

From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.

Fort

Ruined Fort
Ruined Fort
(wh2_main_special_empire_fort_cst_ruin)
Fort Level 0
Small Fort
Small Fort
(wh2_main_special_empire_fort_cst_1)
Fort Level 1
Fort
Fort
(wh2_main_special_empire_fort_cst_2)
Fort Level 2
Grand Fort
Grand Fort
(wh2_main_special_empire_fort_cst_3)
Fort Level 3
Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_cst_4)
Fort Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_cst_5)
Fort Level 5
Grand Fort

Building Name

Grand Fort

Level Name

wh2_main_special_empire_fort_cst_3

Building Chain

Fort

Building Level

4

Create Time

4

Create Cost

3200

Effects

[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Vampiric corruption: +6 (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)

Provides Garrison Army

60 Depth Guard
60 Depth Guard
60 Depth Guard
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
60 Depth Guard (Polearms)
60 Depth Guard (Polearms)
60 Depth Guard (Polearms)
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
16 Animated Hulks
16 Animated Hulks
Animated Hulks
(wh2_dlc11_cst_mon_animated_hulks_0)
Melee Infantry
16 Mournguls
16 Mournguls
Mournguls
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
12 Rotting Prometheans
12 Rotting Prometheans
Rotting Prometheans
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry

Recruitable Units

No Recruitable Units