Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Munitions Hut
Munitions Hut The DreadfleetThe Dreadfleet Artillery Level 1

Munitions Hut

Best to keep the shot and powder separately from bitter crewmen too fond of rum.

Artillery

Munitions Hut
Munitions Hut
(wh2_dlc11_vampirecoast_support_artillery_1)
Artillery Level 0
Cannonry Shed
Cannonry Shed
(wh2_dlc11_vampirecoast_support_artillery_2)
Artillery Level 1
Black Powder Depot
Black Powder Depot
(wh2_dlc11_vampirecoast_support_artillery_3)
Artillery Level 2
Munitions Hut

Building Name

Munitions Hut

Level Name

wh2_dlc11_vampirecoast_support_artillery_1

Building Chain

Artillery

Building Level

1

Create Time

2

Create Cost

2000

Effects

Army ability: "Zhufbar 42 Pounders" (local armies)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Mortars
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 600 600 130 380 3.3 10 18 5 6 20 56 30