Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Portholes
Portholes The DreadfleetThe Dreadfleet Gunports Level 2

Portholes

Glass isn't really necessary in this climate... unless of course you get caught in a bug storm off the coast of Nehekhara! Portholes are for guns, then, more oft than not.

Gunports

Holes in the Side
Holes in the Side
(wh2_dlc11_vampirecoast_ship_gunports_1)
Gunports Level 0
Portholes
Portholes
(wh2_dlc11_vampirecoast_ship_gunports_2)
Gunports Level 1
Gunports
Gunports
(wh2_dlc11_vampirecoast_ship_gunports_3)
Gunports Level 2
Shuttered Gunports
Shuttered Gunports
(wh2_dlc11_vampirecoast_ship_gunports_4)
Gunports Level 3
Portholes

Building Name

Portholes

Level Name

wh2_dlc11_vampirecoast_ship_gunports_2

Building Chain

Gunports

Building Level

2

Create Time

1

Create Cost

2000

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Zombie Pirate Gunnery Mob
Missile Infantry / Missile Infantry / (wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Zombie Pirate Gunnery Mob
The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life.
120 300 300 14 90 6.1 22 14 15 7 6 15 58 30
2
120 Zombie Pirate Gunnery Mob (Handguns)
Missile Infantry / Missile Infantry / (wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Zombie Pirate Gunnery Mob (Handguns)
Rifles afford better accuracy, which can be advantageous for the clumsy hands of the rotting Undead.
120 550 550 22 145 4.8 22 8 15 2 6 15 58 30
3
120 Zombie Pirate Gunnery Mob (Bombers)
Missile Infantry / Missile Infantry / (wh2_dlc11_cst_inf_zombie_gunnery_mob_3)
Zombie Pirate Gunnery Mob (Bombers)
Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers!
120 450 450 1 55 6.7 5 14 15 7 6 15 58 30