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HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Holes in the Side
Holes in the Side The DreadfleetThe Dreadfleet Gunports Level 1

Holes in the Side

Time and money didn't allow for much else. At least they’re above the waterline… for now.

Gunports

Holes in the Side
Holes in the Side
(wh2_dlc11_vampirecoast_ship_gunports_1)
Gunports Level 0
Portholes
Portholes
(wh2_dlc11_vampirecoast_ship_gunports_2)
Gunports Level 1
Gunports
Gunports
(wh2_dlc11_vampirecoast_ship_gunports_3)
Gunports Level 2
Shuttered Gunports
Shuttered Gunports
(wh2_dlc11_vampirecoast_ship_gunports_4)
Gunports Level 3
Holes in the Side

Building Name

Holes in the Side

Level Name

wh2_dlc11_vampirecoast_ship_gunports_1

Building Chain

Gunports

Building Level

1

Create Time

1

Create Cost

1000

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Zombie Pirate Gunnery Mob
Missile Infantry / Missile Infantry / (wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Zombie Pirate Gunnery Mob
The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life.
120 300 300 14 90 6.1 22 14 15 7 6 15 58 30