Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Parapets
Parapets The DreadfleetThe Dreadfleet Walls Level 3

Parapets

Features such as these provide a useful protective screen behind which archers and gunners can reload.

Walls

Palisades
Palisades
(wh2_dlc11_vampirecoast_defence_walls_1)
Walls Level 0
Barricade of Debris
Barricade of Debris
(wh2_dlc11_vampirecoast_defence_walls_2)
Walls Level 1
Parapets
Parapets
(wh2_dlc11_vampirecoast_defence_walls_3)
Walls Level 2
Parapets

Building Name

Parapets

Level Name

wh2_dlc11_vampirecoast_defence_walls_3

Building Chain

Walls

Building Level

3

Create Time

4

Create Cost

6000

Effects

Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)

Provides Garrison Army

44 Mortars
Mortars
(wh2_dlc11_cst_art_mortar)
Field Artillery
60 Depth Guard (Polearms)
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
120 Zombie Pirate Gunnery Mob (Hand Cannons)
120 Zombie Pirate Gunnery Mob (Hand Cannons)
Zombie Pirate Gunnery Mob (Hand Cannons)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_2)
Missile Infantry
16 Mournguls
16 Mournguls
Mournguls
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry

Recruitable Units

No Recruitable Units