Left Panel
The Dreadfleet Walls Level 3
Parapets
Features such as these provide a useful protective screen behind which archers and gunners can reload.Walls
Palisades
(wh2_dlc11_vampirecoast_defence_walls_1) Walls Level 0 |
|
Building Name Parapets |
Level Name wh2_dlc11_vampirecoast_defence_walls_3 |
Building Chain Walls |
Building Level 3 |
Create Time 4 |
Create Cost 6000 |
Effects
Leadership: +6 when under siege (local armies)Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)
Provides Garrison Army
Mortars
(wh2_dlc11_cst_art_mortar)
Field Artillery
(wh2_dlc11_cst_art_mortar)
Field Artillery
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Zombie Pirate Gunnery Mob (Hand Cannons)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_2)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_2)
Missile Infantry
Mournguls
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
Recruitable Units
No Recruitable Units