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HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Harpoon Launcher
Harpoon Launcher The DreadfleetThe Dreadfleet Special Deck Level 5

Harpoon Launcher

The addition of a rope stops the quarry from simply limping away to fight another day.

Special Deck

Dart Launcher
Dart Launcher
(wh2_dlc11_special_ship_harpoon_1)
Special Deck Level 0
Barb Launcher
Barb Launcher
(wh2_dlc11_special_ship_harpoon_2)
Special Deck Level 1
Gaff Launcher
Gaff Launcher
(wh2_dlc11_special_ship_harpoon_3)
Special Deck Level 2
Trident Launcher
Trident Launcher
(wh2_dlc11_special_ship_harpoon_4)
Special Deck Level 3
Harpoon Launcher
Harpoon Launcher
(wh2_dlc11_special_ship_harpoon_5)
Special Deck Level 4
Harpoon Launcher

Building Name

Harpoon Launcher

Level Name

wh2_dlc11_special_ship_harpoon_5

Building Chain

Special Deck

Building Level

5

Create Time

1

Create Cost

12000

Effects

Missile strength: +15% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" (force_to_force_own)
Required to achieve campaign victory (Vortex campaign only) (faction_to_faction_own_unseen)
Infamy gained: 20 per turn (faction_to_faction_own_unseen)
Hero recruit rank: +2 (force_to_force_own)
Melee defence: +10 for all units when defending (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units