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Court of Lybaras Court of Lybaras Buildings

Lahmia Buildings




Lahmia

Ruined Lahmia
Ruined Lahmia
(wh2_dlc09_special_settlement_lahmia_tmb_ruin)
Level 0
Lahmia (Crypts)
Lahmia (Crypts)
(wh2_dlc09_special_settlement_lahmia_tmb_1)
Level 1
Lahmia (Mastaba)
Lahmia (Mastaba)
(wh2_dlc09_special_settlement_lahmia_tmb_2)
Level 2
Lahmia (Mausoleum)
Lahmia (Mausoleum)
(wh2_dlc09_special_settlement_lahmia_tmb_3)
Level 3
Lahmia (Tomb City)
Lahmia (Tomb City)
(wh2_dlc09_special_settlement_lahmia_tmb_4)
Level 4
Lahmia (Necropolis)
Lahmia (Necropolis)
(wh2_dlc09_special_settlement_lahmia_tmb_5)
Level 5
Lahmia
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lahmia Lahmia Level 1
Ruined Lahmia
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Lahmia (Crypts) Lahmia Level 2
Lahmia (Crypts)
The dead return, unaware that what was once their grave is now also their home.
2 800 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Lahmia (Mastaba) Lahmia Level 3
Lahmia (Mastaba)
Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.
3 1600 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Lahmia (Mausoleum) Lahmia Level 4
Lahmia (Mausoleum)
These expansive, decadent testaments to death now teem with clamorous, violent Unlife.
4 3200 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +2 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Lahmia (Tomb City) Lahmia Level 5
Lahmia (Tomb City)
The dark visions of Unlife that emerge from these tombs will, when done, return.
5 4800 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +2 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Lahmia (Necropolis) Lahmia Level 6
Lahmia (Necropolis)
Great monuments to the departed, twisted into far-reaching cities of the dead.
6 7200 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +3 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)