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HomeHome / Total War: WARHAMMER II / Court of Lybaras / Buildings / Occupied Athel Loren Buildings
Court of Lybaras Court of Lybaras Buildings

Occupied Athel Loren Buildings




Occupied Athel Loren

Ruined City
Ruined City
(wh2_dlc09_special_settlement_athel_loren_tmb_ruin)
Level 0
Forest Outpost (Crypts)
Forest Outpost (Crypts)
(wh2_dlc09_special_settlement_athel_loren_tmb_1)
Level 1
Forest Outpost (Mastaba)
Forest Outpost (Mastaba)
(wh2_dlc09_special_settlement_athel_loren_tmb_2)
Level 2
Forest Outpost (Mausoleum)
Forest Outpost (Mausoleum)
(wh2_dlc09_special_settlement_athel_loren_tmb_3)
Level 3
Forest Outpost (Tomb City)
Forest Outpost (Tomb City)
(wh2_dlc09_special_settlement_athel_loren_tmb_4)
Level 4
Forest Outpost (Necropolis)
Forest Outpost (Necropolis)
(wh2_dlc09_special_settlement_athel_loren_tmb_5)
Level 5
Occupied Athel Loren
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City Occupied Athel Loren Level 1
Ruined City
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Forest Outpost (Crypts) Occupied Athel Loren Level 2
Forest Outpost (Crypts)
The dead return, unaware that what was once their grave is now also their home.
2 800 Research rate: +10% (faction_to_faction_own_unseen)
Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
3 Forest Outpost (Mastaba) Occupied Athel Loren Level 3
Forest Outpost (Mastaba)
Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.
3 1600 Research rate: +10% (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
4 Forest Outpost (Mausoleum) Occupied Athel Loren Level 4
Forest Outpost (Mausoleum)
These expansive, decadent testaments to death now teem with clamorous, violent Unlife.
4 3200 Research rate: +10% (faction_to_faction_own_unseen)
Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
5 Forest Outpost (Tomb City) Occupied Athel Loren Level 5
Forest Outpost (Tomb City)
The dark visions of Unlife that emerge from these tombs will, when done, return.
5 4800 Research rate: +10% (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
6 Forest Outpost (Necropolis) Occupied Athel Loren Level 6
Forest Outpost (Necropolis)
Great monuments to the departed, twisted into far-reaching cities of the dead.
6 7200 Research rate: +10% (faction_to_faction_own_unseen)
Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)