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Khemri Khemri Buildings

The Awakening Occupied Buildings




The Awakening Occupied

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_tmb_ruin)
Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_tmb_1)
Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_tmb_2)
Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_tmb_3)
Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_tmb_4)
Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_tmb_5)
Level 5
The Awakening Occupied
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 The Awakening Ruins The Awakening Occupied Level 1
The Awakening Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied The Awakening Level 1 The Awakening Occupied Level 2
Occupied The Awakening Level 1
The dead return, unaware that what was once their grave is now also their home.
2 1000 Research rate: +10% (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied The Awakening Level 2 The Awakening Occupied Level 3
Occupied The Awakening Level 2
Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.
3 2000 Research rate: +10% (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied The Awakening Level 3 The Awakening Occupied Level 4
Occupied The Awakening Level 3
These expansive, decadent testaments to death now teem with clamorous, violent Unlife.
4 4000 Research rate: +10% (faction_to_faction_own_unseen)
Grants 6 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied The Awakening Level 4 The Awakening Occupied Level 5
Occupied The Awakening Level 4
The dark visions of Unlife that emerge from these tombs will, when done, return.
5 6000 Research rate: +10% (faction_to_faction_own_unseen)
Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied The Awakening Level 5 The Awakening Occupied Level 6
Occupied The Awakening Level 5
Great monuments to the departed, twisted into far-reaching cities of the dead.
6 9000 Research rate: +10% (faction_to_faction_own_unseen)
Grants 9 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)