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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Buildings / Major Coastal Settlement Buildings
Exiles of Nehek Exiles of Nehek Buildings

Major Coastal Settlement Buildings




Major Coastal Settlement

Ruined Port
Ruined Port
(wh2_dlc09_tmb_settlement_major_coast_ruin)
Level 0
Crypts
Crypts
(wh2_dlc09_tmb_settlement_major_coast_1)
Level 1
Mastaba
Mastaba
(wh2_dlc09_tmb_settlement_major_coast_2)
Level 2
Mausoleum
Mausoleum
(wh2_dlc09_tmb_settlement_major_coast_3)
Level 3
Tomb City
Tomb City
(wh2_dlc09_tmb_settlement_major_coast_4)
Level 4
Necropolis
Necropolis
(wh2_dlc09_tmb_settlement_major_coast_5)
Level 5
Major Coastal Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Port Major Coastal Settlement Level 1
Ruined Port
This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Crypts Major Coastal Settlement Level 2
Crypts
The dead return, unaware that what was once their grave is now also their home.
2 800 Research rate: +1% (faction_to_faction_own_unseen)
Grants 1 construction slot in the settlement (this_building)
Income generated: 30 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Mastaba Major Coastal Settlement Level 3
Mastaba
Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.
3 1600 Research rate: +2% (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 45 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Mausoleum Major Coastal Settlement Level 4
Mausoleum
These expansive, decadent testaments to death now teem with clamorous, violent Unlife.
4 3200 Research rate: +3% (faction_to_faction_own_unseen)
Grants 3 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +25 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Tomb City Major Coastal Settlement Level 5
Tomb City
The dark visions of Unlife that emerge from these tombs will, when done, return.
5 4800 Research rate: +4% (faction_to_faction_own_unseen)
Grants 5 construction slots in the settlement (this_building)
Income generated: 75 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Necropolis Major Coastal Settlement Level 6
Necropolis
Great monuments to the departed, twisted into far-reaching cities of the dead.
6 7200 Research rate: +5% (faction_to_faction_own_unseen)
Grants 7 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)