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Clan Rictus Buildings
Hell Pit Buildings
Hell Pit
Hell Pit | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Hell Pit Level 1 Exterminated Hell Pit This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Hell Pit Level 2 Hell Pit (Nest) Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth. |
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2 | 1000 |
Food capacity: +5 (faction_to_faction_own_unseen) Grants 2 construction slots in the settlement (this_building) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +12 (region_to_province_own) Skaven corruption: +3 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Hell Pit Level 3 Hell Pit (Skaven Hive) Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels. |
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3 | 2000 |
Food capacity: +5 (faction_to_faction_own_unseen) Grants 4 construction slots in the settlement (this_building) Income generated: 375 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +24 (region_to_province_own) Skaven corruption: +6 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Hell Pit Level 4 Hell Pit (Warren) The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well. |
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4 | 4000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Food capacity: +5 (faction_to_faction_own_unseen) Grants 6 construction slots in the settlement (this_building) Income generated: 500 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +36 (region_to_province_own) Skaven corruption: +9 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Hell Pit Level 5 Hell Pit (Cavern-City) Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers. |
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5 | 6000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Food capacity: +5 (faction_to_faction_own_unseen) Grants 8 construction slots in the settlement (this_building) Income generated: 625 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +48 (region_to_province_own) Skaven corruption: +12 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Hell Pit Level 6 Hell Pit (Skaven Stronghold) Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture. |
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6 | 9000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Food capacity: +5 (faction_to_faction_own_unseen) Grants 9 construction slots in the settlement (this_building) Income generated: 750 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +60 (region_to_province_own) Skaven corruption: +15 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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