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Hell Pit Buildings




Hell Pit

Exterminated Hell Pit
Exterminated Hell Pit
(wh2_main_special_settlement_hellpit_ruin)
Level 0
Hell Pit (Nest)
Hell Pit (Nest)
(wh2_main_special_settlement_hellpit_1)
Level 1
Hell Pit (Skaven Hive)
Hell Pit (Skaven Hive)
(wh2_main_special_settlement_hellpit_2)
Level 2
Hell Pit (Warren)
Hell Pit (Warren)
(wh2_main_special_settlement_hellpit_3)
Level 3
Hell Pit (Cavern-City)
Hell Pit (Cavern-City)
(wh2_main_special_settlement_hellpit_4)
Level 4
Hell Pit (Skaven Stronghold)
Hell Pit (Skaven Stronghold)
(wh2_main_special_settlement_hellpit_5)
Level 5
Hell Pit
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exterminated Hell Pit Hell Pit Level 1
Exterminated Hell Pit
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hell Pit (Nest) Hell Pit Level 2
Hell Pit (Nest)
Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.
2 1000 Food capacity: +5 (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +12 (region_to_province_own)
Skaven corruption: +3 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Hell Pit (Skaven Hive) Hell Pit Level 3
Hell Pit (Skaven Hive)
Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.
3 2000 Food capacity: +5 (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +24 (region_to_province_own)
Skaven corruption: +6 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Hell Pit (Warren) Hell Pit Level 4
Hell Pit (Warren)
The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.
4 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 6 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +36 (region_to_province_own)
Skaven corruption: +9 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Hell Pit (Cavern-City) Hell Pit Level 5
Hell Pit (Cavern-City)
Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.
5 6000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 8 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +48 (region_to_province_own)
Skaven corruption: +12 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Hell Pit (Skaven Stronghold) Hell Pit Level 6
Hell Pit (Skaven Stronghold)
Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.
6 9000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 9 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Skaven corruption: +15 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)