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Pastures Buildings




Pastures

Meat Sties
Meat Sties
(wh2_main_skv_resource_pasture_1)
Level 0
Flesh Farm
Flesh Farm
(wh2_main_skv_resource_pasture_2)
Level 1
Slaughter Factory
Slaughter Factory
(wh2_main_skv_resource_pasture_3)
Level 2
Pastures
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Meat Sties Pastures Level 1
Meat Sties
Pastures? Underground mud-yards where mewling meat-things are kept ready for slaughter.
2 800 Food generated: 4 (faction_to_faction_own_unseen)
Casualty replenishment rate: +4% (province_to_army_own)
Growth: +30 (region_to_province_own)
Untainted: +2 (region_to_region_own)
2 Flesh Farm Pastures Level 2
Flesh Farm
Skaven factory farms are hellish places where half-formed things are bred to feed the masses.
3 1600 Food generated: 5 (faction_to_faction_own_unseen)
Casualty replenishment rate: +6% (province_to_army_own)
Growth: +40 (region_to_province_own)
Untainted: +2 (region_to_region_own)
3 Slaughter Factory Pastures Level 3
Slaughter Factory
Larger factory farms are more then mere underground pastures - they provide food on an industrial scale.
4 3200 Food generated: 6 (faction_to_faction_own_unseen)
Casualty replenishment rate: +8% (province_to_army_own)
Growth: +50 (region_to_province_own)
Untainted: +2 (region_to_region_own)