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HomeHome / Total War: WARHAMMER II / Clan Rictus / Buildings / Skavenblight (Nest-Lair)
Skavenblight (Nest-Lair) Clan RictusClan Rictus Skavenblight Level 3

Skavenblight (Nest-Lair)

Skavenblight, the noisome capital of the ratmen, is the most infamous of all under-cities - a sprawling metropolis and chief lair of the Thirteen Lords of Decay.

Skavenblight

Exterminated Skavenblight
Exterminated Skavenblight
(wh2_main_special_settlement_skavenblight_ruin)
Skavenblight Level 0
Skavenblight (Nest)
Skavenblight (Nest)
(wh2_main_special_settlement_skavenblight_1)
Skavenblight Level 1
Skavenblight (Nest-Lair)
Skavenblight (Nest-Lair)
(wh2_main_special_settlement_skavenblight_2)
Skavenblight Level 2
Skavenblight (Warren)
Skavenblight (Warren)
(wh2_main_special_settlement_skavenblight_3)
Skavenblight Level 3
Skavenblight (Grand Warren)
Skavenblight (Grand Warren)
(wh2_main_special_settlement_skavenblight_4)
Skavenblight Level 4
Skavenblight (Skaven Stronghold)
Skavenblight (Skaven Stronghold)
(wh2_main_special_settlement_skavenblight_5)
Skavenblight Level 5
Skavenblight (Nest-Lair)

Building Name

Skavenblight (Nest-Lair)

Level Name

wh2_main_special_settlement_skavenblight_2

Building Chain

Skavenblight

Building Level

3

Create Time

3

Create Cost

2000

Effects

Campaign movement range: +35% for own armies starting their turn in this region (local armies)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +24 (region_to_province_own)
Skaven corruption: +6 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Clanrat Spears
160 Clanrat Spears
Clanrat Spears
(wh2_main_skv_inf_clanrat_spearmen_0)
Melee Infantry
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
Clanrats (Shields)
(wh2_main_skv_inf_clanrats_1)
Melee Infantry
120 Night Runners (Slings)
120 Night Runners (Slings)
120 Night Runners (Slings)
120 Night Runners (Slings)
Night Runners (Slings)
(wh2_main_skv_inf_night_runners_1)
Missile Infantry
48 Poisoned Wind Globadiers
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 8 120 7.4 22 6 18 4 7 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 175 175 9 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 150 150 12 18 5 10 0 48 35