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HomeHome / Total War: WARHAMMER II / Clan Rictus / Buildings / Assassin's Hideout
Assassin's Hideout Clan RictusClan Rictus Assassins Level 2

Assassin's Hideout

The business of secret murder makes the establishment of escape routes, secret tunnels and concealed hidey-holes a necessity.

Assassins

Hidden Lair
Hidden Lair
(wh2_main_skv_assassins_1)
Assassins Level 0
Assassin's Hideout
Assassin's Hideout
(wh2_main_skv_assassins_2)
Assassins Level 1
Den of Secrets
Den of Secrets
(wh2_main_skv_assassins_3)
Assassins Level 2
Assassin's Hideout

Building Name

Assassin's Hideout

Level Name

wh2_main_skv_assassins_2

Building Chain

Assassins

Building Level

2

Create Time

3

Create Cost

4000

Effects

Hero capacity: +1 for Assassins (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen)
Income generated: 70 (building_to_building_own)
Untainted: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gutter Runner Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0)
Gutter Runner Slingers
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 750 750 14 140 8.3 24 26 28 10 20 20 58 54
2
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 14 140 8.3 24 26 28 10 20 20 58 54
3
120 Gutter Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0)
Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.
120 750 750 14 70 9.5 12 26 28 14 20 20 58 54
4
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 14 70 9.5 12 26 28 14 20 20 58 54
5
120 Night Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0)
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
120 500 500 12 70 9.5 10 24 26 12 14 10 56 48
6
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1)
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
120 500 500 11 140 8.3 22 24 26 10 14 10 56 48