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Hidden Lair Clan RictusClan Rictus Assassins Level 1

Hidden Lair

Lower-ranking Clan Eshin rats remain apart from the other clans' rabble in hidden burrows that remain Eshin territory no matter what the dominant Warlord believes.

Assassins

Hidden Lair
Hidden Lair
(wh2_main_skv_assassins_1)
Assassins Level 0
Assassin's Hideout
Assassin's Hideout
(wh2_main_skv_assassins_2)
Assassins Level 1
Den of Secrets
Den of Secrets
(wh2_main_skv_assassins_3)
Assassins Level 2
Hidden Lair

Building Name

Hidden Lair

Level Name

wh2_main_skv_assassins_1

Building Chain

Assassins

Building Level

1

Create Time

2

Create Cost

2000

Effects

Hero capacity: +1 for Assassins (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen)
Income generated: 60 (building_to_building_own)
Untainted: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Night Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0)
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
120 500 500 12 70 9.5 10 24 26 12 14 10 56 48
2
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1)
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
120 500 500 11 140 8.3 22 24 26 10 14 10 56 48