Vlad von Carstein
Through life, death, and Undeath, the first and greatest of the Vampire Counts pursues the throne; it is his by right!Vlad von Carstein was the first and greatest of the Vampire Counts of Sylvania. A master swordsman and skilled general with no small aptitude in the magical arts, it was he who tainted the aristocracy of Sylvania with the curse of vampirism, and in doing so, created an Undead Kingdom at the heart of the Empire. Count Vlad was a towering figure, with a mane of long hair and piercing eyes. Those who met him and survived described him as possessed of a "feral charm", but with an evil temper that could turn into a berserk fury if he was thwarted in his endeavours. It is said that at such times, only his wife, Isabella, could calm him without blood being spilled. No records tell of Vlad's origins before his coming to Sylvania. Even the Vampires of that realm know nothing of his life before that fateful night in Drakenhof, and Vlad certainly never recounted or wrote down his personal history. That he knew much about the workings of the Empire, and its internal division at the time of his arrival, attests to knowledge of the dealings of mortal men for many years.
Unit Name Vlad von Carstein |
Main Unit Key wh_dlc04_vmp_cha_vlad_von_carstein_0 |
Land Unit Key wh_dlc04_vmp_cha_vlad_von_carstein_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Melee Attack 66 |
430 |
├ Melee Weapon wh_main_vmp_sword_hero_lord |
├ Melee Damage Base 290 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh_main_vmp_heavy_plate |
├ Armour Defence 90 |
└ Shield Armour 0 |
4998 |
├ Man Entity wh_dlc04_infantry_very_fast_hero_blood |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 4990 |
Leadership (Base Morale) 85 |
Abilities
- Master of Beguilement
This Vampire Lord feints and shades, confounding their enemy into missteps and errors. - Aura of Dark Grandeur
Vlad motivates his devoted followers with his majestic presence; the Lord of Undeath is without peer. - The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Undead
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.