Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit Name Goblins |
Main Unit Key wh_main_grn_inf_goblin_spearmen |
Land Unit Key wh_main_grn_inf_goblin_spearmen |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 160 |
Caste Melee Infantry |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 75 |
Melee Attack 20 |
25 |
├ Melee Weapon wh_main_grn_goblin_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
26 |
├ Base Defence 26 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
80 |
├ Armour wh_main_grn_goblin_leather |
├ Armour Defence 25 |
└ Shield Armour 55 |
48 |
├ Man Entity wh_main_grn_inf_goblin_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 40 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby. - Expendable
This unit is comparably cheap to recruit, maintain and replenish.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |