Night Goblin Archers (Fanatics)Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.
Unit NameNight Goblin Archers (Fanatics)
Main Unit Keywh_main_grn_inf_night_goblin_fanatics_1
Land Unit Keywh_main_grn_inf_night_goblin_fanatics_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost550
├ Missile Weaponwh_main_grn_goblin_bow_poison
├ Missile Damage10
├ Missile Ap Damage1
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_main_grn_goblin_sword_poison
├ Melee Damage Base22
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points38
Leadership (Base Morale)36
- Spinning Loons
Sent mad by drinking fungus brew, Night Goblin Fanatics are released from their mobs as a twirling cyclone of destruction armed with a large ball and chain!
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
|The Season of Revelation|