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HomeHome / Total War: WARHAMMER / Crooked Moon / Units / Goblin Wolf Rider Archers
Goblin Wolf Rider Archers Crooked MoonCrooked Moon Missile Cavalry

Goblin Wolf Rider Archers

A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Goblin Wolf Rider Archers

Unit Name

Goblin Wolf Rider Archers

Main Unit Key

wh_main_grn_cav_goblin_wolf_riders_1

Land Unit Key

wh_main_grn_cav_goblin_wolf_riders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

80

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

87

Missile Damage

11

├ Missile Weapon

wh_main_grn_goblin_bow_wolf_riders

├ Projectile

wh_grn_goblin_arrow_wolf_rider

├ Missile Damage

10

├ Missile Ap Damage

1

└ Base Reload Time

8

Accuracy

10

Range

100

Reload

10

Shots Per Minute

8.3

Ammunition

18

Melee Attack

15

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

0

Health

48

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

32

├ Mount

wh_main_grn_mnt_giant_wolf

├ Mount Entity

wh_main_grn_wolf_mount_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

38

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
Requires Buildings
Goblin Wolf Rider Archers Lv. 0 Wolf Den
Wolf Den
(wh_main_grn_forest_beasts_1)
Level 0
Gloomy Hollowz
Gloomy Hollowz
(wh_main_grn_forest_beasts_2)
Level 1
Sacred Spider Groundz
Sacred Spider Groundz
(wh_main_grn_forest_beasts_3)
Level 2