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HomeHome / Total War: WARHAMMER / Crooked Moon / Units / Doom Diver Catapult
Doom Diver Catapult Crooked MoonCrooked Moon Field Artillery

Doom Diver Catapult

Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.

The height of the Doom Diver can reach is largely dependent on the quality of his hand-stitched leather wings and, perhaps even more importantly, how far back his crew can pull him on the sinew. It has been known for over zealous types to pull the entire device from its mounts - but more often than not the Doom Diver is stretched back to the limits of the crew's strength and let go with a loud TWANG! Ripping skywards like a bullet, the Doom Diver reaches cloud level before beginning his dive. Using his wings, the gobbo spirals and guides himself towards the chosen target. As the downward descent gains speed, most Goblins emit a high-pitched scream that grows louder and more irritating as it plummets earthwards. With worrying rapidity, the black speck in the sky expands into the plunging Doom Diver. When the Goblin finally impacts, the Greenskin himself might splatter altogether or, if he has effectively applied his wings as brakes and is a bit lucky, he might bounce. Either way a Doom Diver is likely to cause considerable damage to any foe he lands upon.

Doom Diver Catapult

Unit Name

Doom Diver Catapult

Main Unit Key

wh_main_grn_art_doom_diver_catapult

Land Unit Key

wh_main_grn_art_doom_diver_catapult

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Catapult

Naval Unit Group

Catapult

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Engine Missile Damage

190

├ Engine

wh_main_grn_art_doom_diver_catapult

├ Missile Weapon

wh_main_grn_doom_diver_catapult

├ Projectile

wh_grn_doomdiver_goblin

├ Missile Damage

140

├ Missile Ap Damage

50

└ Base Reload Time

18

Accuracy

10

Range

400

Reload

10

Shots Per Minute

3.7

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_grn_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

43

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

35

Leadership (Base Morale)

40

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Guided Projectile
    The projectile fired by this unit can home in on its target. When fired in first-person mode, you can control the projectile yourself.
Recuitment Requirement
Required Technology Goblin Doom Diver
Requires Buildings
Doom Diver Catapult Lv. 0 Goblin Workshop
Goblin Workshop
(wh_main_grn_workshop_2)
Level 1
Garrison Buildings
Doom Diver Catapult x 2 Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Level 5