Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.Boris Todbringer is a man of blunt truth and affirmative action, but in the election for Emperor of 2502 he was outplayed by the "foolish young pup" Karl Franz and his allies. Finding himself in the shadow of the Cult of Sigmar and denied the throne, Todbringer raged at the newly-anointed Emperor until the Beastmen raids into the Drakwald reminded him that his sacred duties were more important than mere political squabbles, no matter the cost to his status. Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak. The feud between them became the stuff of legend; Boris took one of Khazrak's eyes only to lose one of his own by the Beastlord's hand at a later date. This visceral struggle made Todbringer forget his political rivalry with Altdorf in favour of a worthier cause: fighting evil in the Drakwald – the seemingly impossible task of cleansing the forest of its bestial taint and bringing security to the Empire's borderlands.
Unit Name Boris Todbringer |
Main Unit Key wh_dlc03_emp_cha_boris_todbringer_0 |
Land Unit Key wh_dlc03_emp_cha_boris_todbringer_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 60 |
450 |
├ Melee Weapon wh_main_emp_sword_hero_general |
├ Melee Damage Base 300 |
├ Melee Damage Ap 150 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
50 |
├ Base Defence 50 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
140 |
├ Armour wh_main_emp_plate |
├ Armour Defence 85 |
└ Shield Armour 55 |
3898 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3890 |
Leadership (Base Morale) 70 |
Abilities
- Crush the Weak
When caught within radius of Todbringer, those enemies whose morale is already weak must face further penalties to their melee abilities. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Hold the Line!
Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.