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HomeHome / Total War: WARHAMMER / Middenland / Custom Battle Units
Lord
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Boris Todbringer
Melee Infantry / Command / (wh_dlc03_emp_cha_boris_todbringer_0)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1000 1000 250 60 450 45 50 140 3898 70
2
1 Boris Todbringer (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_1)
Boris Todbringer (Barded Warhorse)
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1200 1200 300 60 450 70 50 135 4456 70
3
1 Boris Todbringer
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_2)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1400 1350 337 60 450 85 50 120 4556 70
4
1 Boris Todbringer
War Beast / Command / (wh_dlc03_emp_cha_boris_todbringer_3)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1600 1500 375 45 450 90 35 85 4896 70
5
1 General of the Empire
Melee Infantry / Command / (wh_main_emp_cha_general_0)
General of the Empire
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 800 1000 250 55 450 45 45 120 3698 70
6
1 General of the Empire (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_1)
General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1000 1200 300 55 450 70 45 135 4256 70
7
1 General of the Empire (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_general_2)
General of the Empire (Imperial Pegasus)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1200 1350 337 55 450 85 45 120 4556 70
8
1 General of the Empire (Imperial Griffon)
War Beast / Command / (wh_main_emp_cha_general_3)
General of the Empire (Imperial Griffon)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1400 1500 375 40 450 90 30 85 4896 70
9
1 General of the Empire (Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_4)
General of the Empire (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 900 1100 275 55 450 70 45 120 4256 70
Hero
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
1 Amber Wizard
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 250 1000 250 50 300 12 13 20 3138 55
11
1 Amber Wizard (Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1)
Amber Wizard (Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 450 1100 275 50 300 30 13 20 3576 55
12
1 Amber Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2)
Amber Wizard (Barded Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 550 1200 300 50 300 30 13 50 3576 55
13
1 Amber Wizard (Imperial Griffon)
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3)
Amber Wizard (Imperial Griffon)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 1000 1600 375 40 450 60 30 50 3796 55
14
1 Amber Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4)
Amber Wizard (Imperial Pegasus)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 750 1350 337 50 300 12 13 50 3656 55
15
1 Jade Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 250 1000 250 25 300 15 30 20 3138 55
16
1 Jade Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1)
Jade Wizard (Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 450 1100 275 25 300 30 30 20 3576 55
17
1 Jade Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2)
Jade Wizard (Barded Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 550 1200 300 25 300 30 30 50 3576 55
18
1 Jade Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3)
Jade Wizard (Imperial Pegasus)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 750 1500 375 25 300 30 30 50 3656 55
19
1 Grey Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 250 1000 250 25 300 15 30 20 3138 55
20
1 Grey Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1)
Grey Wizard (Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 450 1100 275 25 300 30 30 20 3576 55
21
1 Grey Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2)
Grey Wizard (Barded Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 550 1200 300 25 300 30 30 50 3576 55
22
1 Grey Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3)
Grey Wizard (Imperial Pegasus)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 750 1350 337 25 300 30 30 50 3656 55
23
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 500 1000 250 50 375 40 40 120 3358 65
24
1 Empire Captain (Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 600 1100 275 50 375 70 40 120 3796 65
25
1 Empire Captain (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 700 1200 300 50 375 70 40 135 3796 65
26
1 Empire Captain (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 950 1350 337 50 375 85 40 120 4056 65
27
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 310 30 34 30 3358 65
28
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3138 55
29
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 20 3576 55
30
1 Bright Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 750 1350 337 25 300 30 30 50 3836 55
31
1 Bright Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 550 1200 300 25 300 30 30 50 3576 55
32
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3138 55
33
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 20 3576 55
34
1 Celestial Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 750 1350 337 25 300 30 30 50 3836 55
35
1 Celestial Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 550 1200 300 25 300 30 30 50 3576 55
36
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3138 55
37
1 Light Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1100 275 25 300 30 30 20 3576 55
38
1 Light Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 750 1350 337 25 300 30 30 50 3836 55
39
1 Light Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 550 1300 325 25 300 30 30 50 3576 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 16 32 65 58 60
41
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 950 950 237 30 32 18 30 95 62 70
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 110 14 90 7.2 18 28 28 16 25 25 52 55
43
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 525 525 131 20 160 6.1 22 14 24 4 17 20 58 50
44
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 20 145 5.1 22 16 24 4 17 20 58 50
45
120 Stirland's Revenge (Free Company Militia)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
120 825 825 132 16 90 9.5 18 38 28 16 35 25 52 65
46
90 The Silver Bullets (Handgunners)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
90 850 850 180 21 150 6.6 22 24 24 4 25 20 58 60
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
120 Spearmen
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 300 300 75 20 25 4 34 30 58 60
48
120 Spearmen (Shields)
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 400 400 100 20 25 4 42 65 58 60
49
120 Halberdiers
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 650 650 163 25 27 8 42 30 62 64
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1300 1300 325 40 42 76 22 130 104 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
51
60 Pistoliers
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
60 600 600 150 13 60 7.4 24 12 24 8 10 30 57 50
52
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 175 17 130 11.1 20 16 24 8 12 30 74 50
53
40 Outriders (Grenade Launcher)
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
40 800 800 200 6 90 6.7 18 16 24 8 12 30 74 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
54
60 Empire Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
60 900 900 225 26 30 48 26 130 92 70
55
24 Demigryph Knights (Halberds)
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1)
Demigryph Knights (Halberds)
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
24 1500 1500 375 34 56 46 32 125 246 70
56
24 Demigryph Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
24 1500 1500 375 42 65 58 36 155 246 70
Chariot
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
2 Luminark of Hysh
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0)
Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.
2 2200 2200 550 12 26 18 8 40 3816 60
58
1 Steam Tank
War Machine / Chariot / (wh_main_emp_veh_steam_tank)
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.
1 2200 2200 550 35 140 80 10 160 6840 100
59
2 Templehof Luminark (Luminark of Hysh)
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
2 2325 2325 660 12 26 18 10 40 3816 70
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
60
44 Mortar
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 750 750 188 130 380 3.3 10 24 5 6 20 46 50
61
44 Great Cannon
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon)
Great Cannon
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
44 800 800 200 380 450 3 10 24 5 6 20 46 50
62
44 Hammer of the Witches (Great Cannon)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44 1200 1200 240 480 450 3.9 17 24 5 12 20 46 60
63
44 Helblaster Volley Gun
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun)
Helblaster Volley Gun
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.
44 1300 1300 325 31 230 5.6 10 24 5 6 20 46 50
64
44 Helstorm Rocket Battery
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery)
Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
44 1350 1350 337 100 480 3.9 10 24 5 6 20 46 50
65
44 The Sunmaker (Helstorm Rocket Battery)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
44 1950 1950 405 100 480 3.4 17 24 5 12 20 46 60