Grombrindal - The White DwarfThe White Dwarf is a legendary figure - the mightiest living Dawi warrior.
Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever they find themselves in a particularly dire and unfavourable situation. Just what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen, however? In Grombrindal’s case, it turns out that he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe see the heads of urks tumble from their dishonourable shoulders.
Unit NameGrombrindal - The White Dwarf
Main Unit Keywh_pro01_dwf_cha_grombrindal_0
Land Unit Keywh_pro01_dwf_cha_grombrindal_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreat Axe Infantry
Naval Unit GroupGreat Axe Infantry
Custom Battle Cost1700
├ Melee Weaponwh_dlc06_dwf_grombindal_axe_great
├ Melee Damage Base185
├ Melee Damage Ap315
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh_main_dwf_cha_dwarf_hero_lgn_blood
├ Man Speed32
├ Man Health8
└ Bonus Hit Points5272
Leadership (Base Morale)85
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Flash Bomb
A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
- Grombrindal Has No Fear
As battle-hardened as he is ancient, the White Dwarf will always stand his ground, no matter the pandemonium unfolding around him.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.