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Runelord DwarfsDwarfs Command

Runelord

The greatest of Runesmiths rides into battle atop the Anvil of Doom, smiting all foes with magical fury.

Runesmiths work spells in with their hammercraft, binding the Winds of Magic into mighty runes of power. They are a suspicious lot who jealously protect the secrets kept in their anvils and hammers, guarding the knowledge that allows them to make magic items - weapons, armour, rings and talismans - of greater potency than those wrought by any other mortal race. In times of great need, the most powerful Runelords bring an Anvil of Doom to battle - the most ancient heirlooms of the entire Dwarf race. They are the very anvils upon which the rune weapons of legend were forged, and were, perhaps, the very creations of the great Forgefather Grungni. They are specially made to attract and hold the Winds of Magic, arcane powers which can be captured and subsequently unleashed by a Runelord. Separate runes struck in the right order can call upon the different Ancestor Gods - Valaya for loyalty, Grungni to boost the power of arms and armour, and Grimnir to unlock the energies of fury.

Runelord

Unit Name

Runelord

Main Unit Key

wh_dlc06_dwf_cha_runelord_0

Land Unit Key

wh_dlc06_dwf_cha_runelord_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Support Specialist

Naval Unit Group

Support Specialist

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

250

Melee Attack

40

Weapon Strength (Weapon Damage)

288

├ Melee Weapon

wh_dlc06_dwf_hammer_caster_hero

├ Melee Damage Base

216

├ Melee Damage Ap

72

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh_main_dwf_gromril

├ Armour Defence

120

└ Shield Armour

0

Health

3948

├ Man Entity

wh_main_dwf_cha_dwarf_hero_blood_dismembers

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

3940

Leadership (Base Morale)

75

Abilities

  • Master Rune of Negation
    The secret of this powerful rune was given to a Runelord by Valaya herself, insulating all under its auspices with protection from magic.
  • Master Rune of Oath & Steel
    Armour inscribed with the Rune of Oath and Steel will not bend or buckle.
  • Master Rune of Wrath & Ruin
    As the Runelord hammers upon the Anvil of Doom he shapes the Rune of Wrath and Ruin, causing the earth to crack and vent forth fire and sulphur.
  • Rune of Hearth & Home
    The Rune of Hearth and Home stirs a Dwarf's pride in his noble Hold, Clan and Ancestors.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Forgefire
    The fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Runic Magic
    This unit can bind magic into powerful runes which can be activated during battle.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.