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Exalted Hero ChaosChaos Command

Exalted Hero

Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.

The frozen north spawns some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes. The history of many Exalted Heroes, recorded in scattered chronicles by the free people of the Old World, is a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter. They frequently seek out others of their kind to engage in ritual combat. When two Champions of Chaos clash, they duel to the death in the manner of gladiators, using the full force of every weapon at their disposal. When a victor emerges, bloodied but triumphant, he will cut a grisly trophy from his foe, claiming both his vanquished enemy's weapons and followers as his own. If the triumphant Champion has truly excelled, he may even succeed in attracting the attention of the Dark Gods and, in doing so, receive a more permanent reward for his deeds in the form of a mutation of daemonic gift. With each victory, he grows ever closer to becoming a Chaos Lord, with whole armies to command and daemonhood within his reach.

Exalted Hero

Unit Name

Exalted Hero

Main Unit Key

wh_main_chs_cha_exalted_hero_0

Land Unit Key

wh_main_chs_cha_exalted_hero_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

65

Weapon Strength (Weapon Damage)

435

├ Melee Weapon

wh_main_chs_axe_hero

├ Melee Damage Base

275

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

40

├ Base Defence

40

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

155

├ Armour

wh_main_chs_chaos_armour

├ Armour Defence

100

└ Shield Armour

55

Health

3458

├ Man Entity

wh_main_infantry_standard_large_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3450

Leadership (Base Morale)

66

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.