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HomeHome / Total War: WARHAMMER / Chaos / Units / Forsaken
Forsaken ChaosChaos Melee Infantry

Forsaken

Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.

Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. Forsaken plunge headlong into battle without discipline or caution. They attack without heed for their own defence, a random mass of mutant appendages snapping in fury as they seek to tear their foes apart. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language. Where they once killed in the name of martial ambition and the glory of the Dark Gods, they now kill because of a savage and unnatural hunger.

Forsaken

Unit Name

Forsaken

Main Unit Key

wh_dlc01_chs_inf_forsaken_0

Land Unit Key

wh_dlc01_chs_inf_forsaken_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

187

Melee Attack

34

Weapon Strength (Weapon Damage)

58

├ Melee Weapon

wh_dlc01_chs_forsaken

├ Melee Damage Base

46

├ Melee Damage Ap

12

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

36

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

75

├ Armour

wh_main_chs_chaos_armour_forsaken

├ Armour Defence

75

└ Shield Armour

0

Health

80

├ Man Entity

wh_dlc01_chs_infantry_forsaken_blood_dismembers

├ Man Speed

48

├ Man Health

8

└ Bonus Hit Points

72

Leadership (Base Morale)

70

Abilities

  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Forsaken Lv. 0 Arcane Vortex
Arcane Vortex
(wh_main_horde_chaos_magic_1)
Level 0
Chaos Rift
Chaos Rift
(wh_main_horde_chaos_magic_2)
Level 1