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HomeHome / Total War: WARHAMMER / Bordeleaux / Units / Men-at-Arms (Polearm)
Men-at-Arms (Polearm) BordeleauxBordeleaux Spear Infantry

Men-at-Arms (Polearm)

Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Men-at-Arms (Polearm)

Unit Name

Men-at-Arms (Polearm)

Main Unit Key

wh_main_brt_inf_men_at_arms

Land Unit Key

wh_main_brt_inf_men_at_arms

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Melee Attack

22

Weapon Strength (Weapon Damage)

23

├ Melee Weapon

wh_main_brt_halberd

├ Melee Damage Base

6

├ Melee Damage Ap

17

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_brt_leather

├ Armour Defence

30

└ Shield Armour

0

Health

60

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

52

Leadership (Base Morale)

56

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Men-at-Arms (Polearm) Lv. 0 Barracks
Barracks
(wh_main_brt_barracks_3)
Level 2
Royal Barracks
Royal Barracks
(wh_main_brt_barracks_4)
Level 3