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HomeHome / Total War: WARHAMMER / Bordeleaux / Units / Mounted Yeomen Archers
Mounted Yeomen Archers BordeleauxBordeleaux Missile Cavalry

Mounted Yeomen Archers

Archery from horseback is fast and dangerous to the enemy, who have little time to react.

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Mounted Yeomen Archers

Unit Name

Mounted Yeomen Archers

Main Unit Key

wh_main_brt_cav_mounted_yeomen_1

Land Unit Key

wh_main_brt_cav_mounted_yeomen_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

500

Recruitment Cost

600

Upkeep Cost

125

Missile Damage

21

├ Missile Weapon

wh_main_brt_horse_bow

├ Projectile

wh_brt_arrow_horse

├ Missile Damage

17

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

125

Reload

10

Shots Per Minute

6.1

Ammunition

20

Melee Attack

18

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_brt_sword_yeomen_archers

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_main_brt_plate_partial

├ Armour Defence

40

└ Shield Armour

0

Health

77

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

61

├ Mount

wh_main_brt_mnt_warhorse_fast

├ Mount Entity

wh_main_brt_cavalry_fast_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

44

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Mounted Yeomen Archers Lv. 0 Stables
Stables
(wh_main_brt_stables_1)
Level 0
Livery
Livery
(wh_main_brt_stables_2)
Level 1
Royal Stables
Royal Stables
(wh_main_brt_stables_3)
Level 2
Pegasus Aerie
Pegasus Aerie
(wh_main_brt_stables_4)
Level 3
Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4