Alberic de Bordeleaux (Hippogryph)
As stern and determined as the endless ocean, and as savage as the rolling tempest.Upon Alberic's tunic is proudly displayed the crest of Bordeleaux - the tri-forked Trident of Manann, god of the waves and storms. Like Manann, Alberic of Bordeleaux is tempestuous as the sea; as relentless as the tide. He is strict and courageous, hailing from a long line of powerful Dukes who have led Bordeleaux, with the patience of the unremitting ocean, to security and prosperity; Alberic intends to be no different. Much like the waves that crash endlessly against the Bretonnian shore, so too does Alberic never cease. Whilst many do not see his progress, it is affected slowly but with the inevitability of nature.
Unit Name Alberic de Bordeleaux (Hippogryph) |
Main Unit Key wh_dlc07_brt_cha_alberic_bordeleaux_3 |
Land Unit Key wh_dlc07_brt_cha_alberic_bordeleaux_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1650 |
Recruitment Cost 1650 |
Upkeep Cost 413 |
Melee Attack 40 |
430 |
├ Melee Weapon wh_dlc07_brt_alberic_sword_hippogryph |
├ Melee Damage Base 140 |
├ Melee Damage Ap 290 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 95 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh_main_brt_plate_full_mounted |
├ Armour Defence 80 |
└ Shield Armour 0 |
5096 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 5080 |
├ Mount wh_main_brt_mnt_hippogryph_lords_faction_colours |
├ Mount Entity wh_main_flying_hippogryph_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike. - Spirit of the Tempest
More than just a Knight, Alberic is a true leader of men whose warriors are emboldened by his fighting spirit in battle. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Rally!
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Causes Terror
This unit can fear themselves. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.