Mist Stalkers (Fimir Warriors)
Beware the dark, brutish shadows that dwell in the foggy depths of the marsh!With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
Unit Name Mist Stalkers (Fimir Warriors) |
Main Unit Key wh_pro04_nor_mon_fimir_ror_0 |
Land Unit Key wh_pro04_nor_mon_fimir_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 12 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 45 |
80 |
├ Melee Weapon wh_dlc08_nor_fimir_dual_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 64 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh_dlc08_nor_fimir_plate |
├ Armour Defence 110 |
└ Shield Armour 0 |
592 |
├ Man Entity wh_dlc08_nor_monster_fimir_blood |
├ Man Speed 45 |
├ Man Health 8 |
└ Bonus Hit Points 584 |
Leadership (Base Morale) 70 |
Abilities
- From the Mist
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - {{tr:guerrilla_deployment}}
- Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Sundering
The armour-splitting attacks of this unit can significantly weaken the target's armour. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |