Marauder Chieftain (Marauder Chariot)Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit NameMarauder Chieftain (Marauder Chariot)
Main Unit Keywh_main_nor_cha_marauder_chieftan_2
Land Unit Keywh_main_nor_cha_marauder_chieftan_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupChariot
Naval Unit GroupChariot
Custom Battle Cost1150
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_main_chs_chariot_hero
├ Melee Damage Base275
├ Melee Damage Ap160
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry30
├ Base Defence30
└ Shield Defence0
├ Armour Defence100
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_hero_blood
├ Man Speed35
├ Man Health8
├ Bonus Hit Points4712
├ Mount Entitywh_main_cavalry_standard_360_blood
├ Mount Speed80
└ Mount Health8
Leadership (Base Morale)70
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.