Marauder BerserkersBerserkers fight with the strength of madmen and an absolute disregard for their own lives.
Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
Unit NameMarauder Berserkers
Main Unit Keywh_dlc08_nor_inf_marauder_berserkers_0
Land Unit Keywh_dlc08_nor_inf_marauder_berserkers_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupBerserker Axe Infantry
Naval Unit GroupBerserker Axe Infantry
Custom Battle Cost750
├ Melee Weaponwh_dlc08_nor_berserker_dual_axes
├ Melee Damage Base39
├ Melee Damage Ap13
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence18
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc08_nor_inf_berserkers_blood_dismembers
├ Man Speed37
├ Man Health8
└ Bonus Hit Points78
Leadership (Base Morale)70
When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Units with leadership is high.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.