Wulfrik the WandererThe Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.
Unit NameWulfrik the Wanderer
Main Unit Keywh_dlc08_nor_cha_wulfrik_0
Land Unit Keywh_dlc08_nor_cha_wulfrik_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost1100
├ Melee Weaponwh_dlc08_nor_wulfrik_sword
├ Melee Damage Base367
├ Melee Damage Ap123
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence50
└ Shield Defence0
├ Armour Defence100
└ Shield Armour55
├ Man Entitywh_main_infantry_wulfrik_fast_hero_blood
├ Man Speed35
├ Man Health8
└ Bonus Hit Points4600
Leadership (Base Morale)75
- Hunter of Champions
Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.
There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.