Maws of Savagery (Skin Wolves - Armoured)Armoured carapaces brindled with bloody gristle cover these truly voracious killers of frightening appearance.
Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.
Unit NameMaws of Savagery (Skin Wolves - Armoured)
Main Unit Keywh_pro04_nor_mon_skinwolves_ror_0
Land Unit Keywh_pro04_nor_mon_skinwolves_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit Group
Naval Unit Group
Custom Battle Cost1250
├ Melee Weaponwh_pro04_nor_skinwolves_claws_ror
├ Melee Damage Base21
├ Melee Damage Ap39
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_dlc08_nor_skin_wolf_blood_armoured
├ Man Speed65
├ Man Health8
└ Bonus Hit Points296
Leadership (Base Morale)71
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.