Mist Stalkers (Fimir Warriors)Beware the dark, brutish shadows that dwell in the foggy depths of the marsh!
With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
Unit NameMist Stalkers (Fimir Warriors)
Main Unit Keywh_pro04_nor_mon_fimir_ror_0
Land Unit Keywh_pro04_nor_mon_fimir_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
Custom Battle Cost1500
├ Melee Weaponwh_dlc08_nor_fimir_dual_axe
├ Melee Damage Base16
├ Melee Damage Ap64
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence50
└ Shield Defence0
├ Armour Defence110
└ Shield Armour0
├ Man Entitywh_dlc08_nor_monster_fimir_blood
├ Man Speed45
├ Man Health8
└ Bonus Hit Points584
Leadership (Base Morale)70
- From the Mist
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit can move hidden in any terrain.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The armour-splitting attacks of this unit can significantly weaken the target's armour.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.