Glade Lord (Forest Dragon)
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Unit Name Glade Lord (Forest Dragon) |
Main Unit Key wh_dlc05_wef_cha_female_glade_lord_3 |
Land Unit Key wh_dlc05_wef_cha_female_glade_lord_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1550 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
280 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Missile Damage 196 |
├ Missile Ap Damage 84 |
└ Base Reload Time 9 |
Accuracy 15 |
Range 180 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 30 |
Melee Attack 58 |
450 |
├ Melee Weapon wh_dlc05_wef_dragon |
├ Melee Damage Base 160 |
├ Melee Damage Ap 290 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 70 |
49 |
├ Base Defence 49 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh_dlc05_wef_forest_dragon |
├ Armour Defence 70 |
└ Shield Armour 0 |
4878 |
├ Man Entity wh_dlc05_wef_cha_inf_glade_lord_blood |
├ Man Speed 48 |
├ Man Health 8 |
├ Bonus Hit Points 4862 |
├ Mount wh_dlc05_wef_mnt_forest_dragon |
├ Mount Entity wh_main_flying_dragon_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Prey of Anath Raema
By all means summon the bloodthirsty goddess of the Hunt to assist you, but always make sure you thank her afterwards… - Arrow of Kurnous
The god of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. - The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Causes Terror
This unit can fear themselves. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |