Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Unit Name Glade Lord |
Main Unit Key wh_dlc05_wef_cha_female_glade_lord_0 |
Land Unit Key wh_dlc05_wef_cha_female_glade_lord_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Custom Battle Cost 800 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
280 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Missile Damage 196 |
├ Missile Ap Damage 84 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 30 |
Melee Attack 69 |
345 |
├ Melee Weapon wh_dlc05_wef_sword_hero |
├ Melee Damage Base 255 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
59 |
├ Base Defence 59 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh_dlc05_wef_partial_plate |
├ Armour Defence 50 |
└ Shield Armour 0 |
3558 |
├ Man Entity wh_dlc05_wef_glade_lord_blood_dismembers |
├ Man Speed 48 |
├ Man Health 8 |
└ Bonus Hit Points 3550 |
Leadership (Base Morale) 70 |
Abilities
- Prey of Anath Raema
By all means summon the bloodthirsty goddess of the Hunt to assist you, but always make sure you thank her afterwards… - Arrow of Kurnous
The god of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. - The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren move faster and aim more precisely within the forest. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |