Ancient Treeman
Before the Elves there were the Ancients. If woken from their slumber, it is always to defend the forest.Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.
Unit Name Ancient Treeman |
Main Unit Key wh_dlc05_wef_cha_ancient_treeman_0 |
Land Unit Key wh_dlc05_wef_cha_ancient_treeman_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 400 |
Melee Attack 37 |
400 |
├ Melee Weapon wh_dlc05_wef_treeman_ancient_claws |
├ Melee Damage Base 320 |
├ Melee Damage Ap 80 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
48 |
├ Base Defence 48 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh_dlc05_wef_bark_treeman |
├ Armour Defence 100 |
└ Shield Armour 0 |
7542 |
├ Man Entity wh_dlc05_wef_cha_treeman_hero |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 7534 |
Leadership (Base Morale) 85 |
Abilities
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.