Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy-bladed polearms.
Unit Name Sigmar's Sons (Swordsmen) |
Main Unit Key wh_dlc04_emp_inf_sigmars_sons_0 |
Land Unit Key wh_dlc04_emp_inf_sigmars_sons_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 120 |
Melee Attack 43 |
30 |
├ Melee Weapon wh_dlc04_emp_sigmars_sons_sword |
├ Melee Damage Base 24 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
43 |
├ Base Defence 43 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
65 |
├ Armour wh_main_emp_light |
├ Armour Defence 30 |
└ Shield Armour 35 |
58 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 50 |
Leadership (Base Morale) 100 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |