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HomeHome / Total War: WARHAMMER / Ripper-Horn Tribe Brayherd (An Eye For An Eye) / Units / Ungor Raiders
Ungor Raiders Ripper-Horn Tribe Brayherd (An Eye For An Eye)Ripper-Horn Tribe Brayherd (An Eye For An Eye) Missile Infantry

Ungor Raiders

Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind.

Ungor Raiders have been tasked with seeking out enemies for the warherds to prey upon. They have a knowledge of the wilderness unsurpassed by even the most intelligent Gor, and it is they who sow the seeds of mayhem, seeds that soon blossom into full-blown destruction once the warherd falls upon its victims. Bands of Ungor Raiders range ahead of the warherd as it travels through the lands, sending runners back and forth to ensure the Beastmen army can bring its might to bear at the right place and time. Intelligence provided by Ungor Raiders enables the warherds to encircle and trap the foe, to launch ambushes from hidden paths and moss-choked vales, and to cut off the escape routes of those that believe there is still a route to safety.

Ungor Raiders

Unit Name

Ungor Raiders

Main Unit Key

wh_dlc03_bst_inf_ungor_raiders_0

Land Unit Key

wh_dlc03_bst_inf_ungor_raiders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

120

Caste

Melee Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

119

Missile Damage

13

├ Missile Weapon

wh_dlc03_bst_ungor_bow

├ Projectile

wh_dlc03_bst_ungor_arrow

├ Missile Damage

12

├ Missile Ap Damage

1

└ Base Reload Time

8

Accuracy

10

Range

115

Reload

0

Shots Per Minute

7.5

Ammunition

22

Melee Attack

17

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh_dlc03_bst_ungor_axe_raiders

├ Melee Damage Base

22

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc03_bst_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

46

├ Man Entity

wh_dlc03_bst_inf_ungor_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

45

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Stalk
    This unit can move hidden in any terrain.
Requires Buildings
Ungor Raiders Lv. 0 Dug-Out
Dug-Out
(wh_dlc03_horde_beastmen_gors_1)
Level 0
Pit-Hovel
Pit-Hovel
(wh_dlc03_horde_beastmen_gors_2)
Level 1
Rude Burrow
Rude Burrow
(wh_dlc03_horde_beastmen_gors_3)
Level 2
Pelt Totem
Pelt Totem
(wh_dlc03_horde_beastmen_gors_4)
Level 3