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HomeHome / Total War: WARHAMMER / Brayherd of the One-Eye (An Eye For An Eye) / Units / Gor Herd
Gor Herd Brayherd of the One-Eye (An Eye For An Eye)Brayherd of the One-Eye (An Eye For An Eye) Melee Infantry

Gor Herd

With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon.

Gors form the great mass of the warherds. Their appearance varies, but all combine bestial features with those of a man. The base form of the Beastmen, and that possessed by the vast majority of the Gors, is the head and legs of a goat and the upper torso of a man, albeit a particularly hairy and malodorous one. They have the savage fangs of wolves with which to tear great chunks of flesh from their foes, and muscular and robust (if flea-ridden) bodies well suited to acting out their primal urges. To face a horde of Gors is to face anarchy and mayhem. Rowdy and undisciplined, they bray, bark, and bawl an unceasing cacophony that fills men's hearts with dread. Nonetheless, Gors are capable of taking to the battlefield in more or less ordered formations, a fact that many an enemy general has failed to understand until it is too late. Roving groups of Gors band into tight units that march beneath banners made from the flayed hides of their foes, while others tear the captured flags of defeated enemies, tattered and smeared with blood and dung. The Gors' raucous, bloodthirsty braying is accompanied by the atonal drones of crude pipes and horns in deliberate mockery of the Empire's proud regimental musicians.

Gor Herd

Unit Name

Gor Herd

Main Unit Key

wh_dlc03_bst_inf_gor_herd_0

Land Unit Key

wh_dlc03_bst_inf_gor_herd_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

175

Melee Attack

32

Weapon Strength (Weapon Damage)

36

├ Melee Weapon

wh_dlc03_bst_gor_axe_dual

├ Melee Damage Base

29

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc03_bst_leather

├ Armour Defence

15

└ Shield Armour

0

Health

66

├ Man Entity

wh_dlc03_bst_inf_gor_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

58

Leadership (Base Morale)

60

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Gor Herd Lv. 0 Rude Burrow
Rude Burrow
(wh_dlc03_horde_beastmen_gors_3)
Level 2
Pelt Totem
Pelt Totem
(wh_dlc03_horde_beastmen_gors_4)
Level 3