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HomeHome / Total War: WARHAMMER / Jagged-Horn Tribe Brayherd (An Eye For An Eye) / Units / Chaos Warhounds (Poison)
Chaos Warhounds (Poison) Jagged-Horn Tribe Brayherd (An Eye For An Eye)Jagged-Horn Tribe Brayherd (An Eye For An Eye) Melee Infantry

Chaos Warhounds (Poison)

This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.

In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.

Chaos Warhounds (Poison)

Unit Name

Chaos Warhounds (Poison)

Main Unit Key

wh_dlc03_bst_inf_chaos_warhounds_1

Land Unit Key

wh_dlc03_bst_inf_chaos_warhounds_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

80

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

118

Melee Attack

26

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_chs_warhound_poison

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_chs_leather

├ Armour Defence

15

└ Shield Armour

0

Health

64

├ Man Entity

wh_main_chs_monster_warhound_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

56

Leadership (Base Morale)

38

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Requires Buildings
Chaos Warhounds (Poison) Lv. 0 Toxic Grounds
Toxic Grounds
(wh_dlc03_horde_beastmen_creatures_2)
Level 1
Pits of Horror
Pits of Horror
(wh_dlc03_horde_beastmen_creatures_3)
Level 2