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HomeHome / Total War: WARHAMMER / Beastmen Rebels Brayherd (An Eye For An Eye) / Units / Khazrak the One-Eye
Khazrak the One-Eye Beastmen Rebels Brayherd (An Eye For An Eye)Beastmen Rebels Brayherd (An Eye For An Eye) Command

Khazrak the One-Eye

More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.

Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.

Khazrak the One-Eye

Unit Name

Khazrak the One-Eye

Main Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_0

Land Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1150

Recruitment Cost

1100

Upkeep Cost

250

Melee Attack

60

Weapon Strength (Weapon Damage)

490

├ Melee Weapon

wh_dlc03_bst_gor_axe_hero_khazrak

├ Melee Damage Base

320

├ Melee Damage Ap

170

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh_dlc03_bst_full_plate_armor

├ Armour Defence

80

└ Shield Armour

0

Health

4540

├ Man Entity

wh_dlc03_bst_cha_gor_hero_khazrak_blood

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

4532

Leadership (Base Morale)

75

Abilities

  • Apocalyptic Vision
    In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.
  • Call of Violence
    "We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.