Vargheists
A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.
Unit Name Vargheists |
Main Unit Key wh_main_vmp_mon_vargheists |
Land Unit Key wh_main_vmp_mon_vargheists |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monstrous Infantry |
Naval Unit Group Flying Monstrous Infantry |
Soldiers 12 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 32 |
100 |
├ Melee Weapon wh_main_vmp_claws_vargheist |
├ Melee Damage Base 75 |
├ Melee Damage Ap 25 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
10 |
├ Armour wh_main_vmp_vargheist |
├ Armour Defence 10 |
└ Shield Armour 0 |
470 |
├ Man Entity wh_main_flying_vargheists_blood |
├ Man Speed 58 |
├ Man Health 8 |
└ Bonus Hit Points 462 |
Leadership (Base Morale) 62 |
Abilities
- Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Undead
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.