Gob-Lobber (Grudge Thrower)
When a grudge-writ rock is unavailable, live Goblin ammunition is just as good.Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.
Unit Name Gob-Lobber (Grudge Thrower) |
Main Unit Key wh_dlc06_dwf_art_gob_lobber_0 |
Land Unit Key wh_dlc06_dwf_art_gob_lobber_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Catapult |
Naval Unit Group Catapult |
Soldiers 32 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 200 |
170 |
├ Engine wh_dlc06_dwf_art_grudge_thrower_gob_lobber |
├ Missile Weapon wh_dlc06_grn_grudge_thrower_goblin |
├ Projectile wh_dwf_grudge_stone_goblin |
├ Missile Damage 30 |
├ Missile Ap Damage 140 |
└ Base Reload Time 20 |
Accuracy 33 |
Range 440 |
Reload 30 |
Shots Per Minute 4.3 |
Ammunition 22 |
Melee Attack 22 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Melee Damage Base 23 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh_main_dwf_light |
├ Armour Defence 40 |
└ Shield Armour 0 |
64 |
├ Man Entity wh_main_dwf_inf_dwarfs_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 56 |
Leadership (Base Morale) 76 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Goblin Mangonel
A particularly stupid and otherwise useless Goblin prisoner is tied to a boulder and is then fired - screaming all the way - until he smashes into the target. Those hit by this projectile receive a leadership penalty. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |