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HomeHome / Total War: WARHAMMER / Varg / Units / War Mammoth
War Mammoth VargVarg Melee Infantry

War Mammoth

This twisted and enraged beast is a terrifying totem of might and power.

Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.

War Mammoth

Unit Name

War Mammoth

Main Unit Key

wh_dlc08_nor_mon_war_mammoth_1

Land Unit Key

wh_dlc08_nor_mon_war_mammoth_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Mammoth

Naval Unit Group

War Mammoth

Soldiers

6

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Melee Attack

30

Weapon Strength (Weapon Damage)

525

├ Melee Weapon

wh_dlc08_nor_mammoth_tusks

├ Melee Damage Base

125

├ Melee Damage Ap

400

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

80

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh_dlc08_nor_mammoth_plate

├ Armour Defence

70

└ Shield Armour

0

Health

13434

├ Man Entity

wh_dlc08_nor_mon_mammoth_howdah_blood

├ Man Speed

56

├ Man Health

8

├ Bonus Hit Points

13418

├ Mount

wh_dlc08_mnt_war_mammoth_howdah

├ Mount Entity

wh_dlc08_nor_mon_mammoth_howdah_blood

├ Mount Speed

56

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
War Mammoth Lv. 0 Chaos Totem
Chaos Totem
(wh_main_nor_chaos_1)
Level 0
Altar of the Bloodfathers
Altar of the Bloodfathers
(wh_main_nor_chaos_2)
Level 1