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HomeHome / Total War: WARHAMMER / Skull-takerz Waaagh! / Units / Night Goblin Shaman
Night Goblin Shaman Skull-takerz Waaagh!Skull-takerz Waaagh! Command

Night Goblin Shaman

Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.

Night Goblin Shamans wear the easily-recognised hoods of their kind and are known for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus and only Night Goblin Shamans know the full rituals for growing, picking and preparing the deadly madcap mushrooms that can turn a Night Goblin into a ball-wielding Fanatic. It is said that a Night Goblin Shaman who eats too many mushrooms will eventually turn into a Shamanshroom, a magic-saturated fungal shoot. It is a damp, dull life as a mushroom, but it will probably get worse; as Shamanshrooms are highly coveted by other magic-casters, getting turned into one is surely a one-way ticket to being eaten alive.

Night Goblin Shaman

Unit Name

Night Goblin Shaman

Main Unit Key

wh_main_grn_cha_night_goblin_shaman

Land Unit Key

wh_main_grn_cha_night_goblin_shaman

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

150

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

24

Weapon Strength (Weapon Damage)

280

├ Melee Weapon

wh_main_grn_goblin_sword_caster_hero_poison

├ Melee Damage Base

200

├ Melee Damage Ap

80

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_grn_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

3138

├ Man Entity

wh_main_grn_cha_goblin_hero_lgn_blood_dismember

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3130

Leadership (Base Morale)

48

Abilities

  • Mad Cap Mushrooms
    Night Goblin Shamans brew a pungent fungus potion that, when drunk, will send the Fanatics into a spinning, whirling cyclone of death!

Attributes

  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.