Goblin Wolf Rider Archers
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.
Unit Name Goblin Wolf Rider Archers |
Main Unit Key wh_main_grn_cav_goblin_wolf_riders_1 |
Land Unit Key wh_main_grn_cav_goblin_wolf_riders_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 80 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 87 |
11 |
├ Missile Weapon wh_main_grn_goblin_bow_wolf_riders |
├ Projectile wh_grn_goblin_arrow_wolf_rider |
├ Missile Damage 10 |
├ Missile Ap Damage 1 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 100 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 18 |
Melee Attack 15 |
24 |
├ Melee Weapon wh_main_sword_short |
├ Melee Damage Base 22 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh_main_grn_goblin_leather |
├ Armour Defence 25 |
└ Shield Armour 0 |
48 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 32 |
├ Mount wh_main_grn_mnt_giant_wolf |
├ Mount Entity wh_main_grn_wolf_mount_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 38 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
Requires Buildings | |
---|---|
Lv. 0 |
Wolf Den
(wh_main_grn_forest_beasts_1) Level 0
Gloomy Hollowz
(wh_main_grn_forest_beasts_2) Level 1
Sacred Spider Groundz
(wh_main_grn_forest_beasts_3) Level 2 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |