![Hulk - Orc Warboss](https://www.honga.net/totalwar/warhammer/gen_images/unit_icon/warhammer/wh_main_grn_greenskin_ai_separatists/wh_main_grn_shp_hulk_general.png)
![Traiterz Tribe](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_grn_greenskin_separatists/mon_24.png)
Hulk - Orc Warboss
placeholderPure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Orc Warboss)
Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.
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Unit Name Hulk - Orc Warboss |
Main Unit Key wh_main_grn_shp_hulk_general |
Land Unit Key wh_main_grn_cha_orc_warboss_0 |
Naval Unit Key wh_main_grn_shp_hulk |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Ship Health |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 64 |
Weapon Strength (Weapon Damage) 450 |
├ Melee Weapon wh_main_grn_choppa_hero |
├ Melee Damage Base 280 |
├ Melee Damage Ap 170 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
Melee Defence 44 |
├ Base Defence 44 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
Armour 105 |
├ Armour wh_main_grn_heavy |
├ Armour Defence 70 |
└ Shield Armour 35 |
Health 4020 |
├ Man Entity wh_main_grn_cha_orc_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 4012 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |