Beasts of Tashnar (Norscan Warhounds)
Ravenous beasts summoned from the Realm of Chaos itself, slobbering with an insatiable hunger to tear at living flesh.In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, Warhounds are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
Unit Name Beasts of Tashnar (Norscan Warhounds) |
Main Unit Key wh_pro04_nor_mon_marauder_warwolves_ror_0 |
Land Unit Key wh_pro04_nor_mon_marauder_warwolves_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 80 |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Melee Attack 36 |
22 |
├ Melee Weapon wh_dlc08_nor_warhound_ror |
├ Melee Damage Base 20 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 14 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_main_chs_leather |
├ Armour Defence 15 |
└ Shield Armour 0 |
64 |
├ Man Entity wh_pro04_nor_monster_warhound_ror_blood |
├ Man Speed 95 |
├ Man Health 8 |
└ Bonus Hit Points 56 |
Leadership (Base Morale) 38 |
Abilities
- Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire. - Frenzy
Units with leadership is high. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |